About |

Version Compare

Back to page history

Version User Scope of changes
Sep 1 2006, 9:51 PM EDT (current) 360voice
Aug 30 2006, 10:55 AM EDT 360voice 9 words added, 2 words deleted

Changes

Key:  Additions   Deletions
What is 360voice.com?
360voice.com
is a site where gamers can read or subscribe via RSS to a blog about what their friends are doing every day on Xbox live. It takes the information in the gamercard that only gives you a current snapshot and allows you to see a players gaming over time. This allows for conversations around specific daily achievements and events like gamer score increases and most played games. What we are doing right now scratches the surface of what is possible once you start caching all this gaming data.

Who runs 360voice.com?
Trapper Markelz (ChangeAgent) and Stephen Sopp (Fatty Chubs).

We have personal websites at www.trappermarkelz.com and www.istephen.com .

We both have day jobs in the IT industry. We work on 360voice.com in our spare time!

Steve is an Xbox MVP and we are both members of the Xbox Community Developer Program (XCDP).

We have worked together on numerous internet projects since college. We were the first people to record super bowl commercials and put them online for voting (1998). We were involved with teamdvd.com, one of the first review sites for DVD movies when the media was brand new. We also were involved with filmtease.com, the first movie review sites to utilize IM-style conversational reviews. 360voice.com is our latest collaboration.

How did you come up with the idea for your site?
As a member of the Xbox Community Developer Program, Steve had access to the live gamer feeds and was playing around with the data. I attended the O'Reily Emerging Technologies conference where I heard Bruce Sterling give a keynote about blogjects (a term coined by Julian Bleecker)… futuristic objects that write "blogs" about their interactions with the world and other devices just like humans write about their interactions with the world and other people. In discussing this keynote with Steve, it didn't take long for us to see how this academic concept could relate to the Xbox 360, albeit in a much more scaled back fashion. We got quick prototype of the idea up and running in a few days. The response from the prototype was so huge that we immediately developed it into a full blown product which became 360voice.com.

What new features are coming next?

Make sure you read and subscribe to the dev blog. We make all system announcements there!